Lynda - AutoCAD P&ID Essential Training: User
Lynda - AutoCAD P&ID Essential Training: User
Size: 1016 MB | Duration: 3h 37m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English



Lynda - Final Cut Pro X Guru: Web Video with Graphics
Lynda - Final Cut Pro X Guru: Web Video with Graphics
Size: 3.96 GB | Duration: 3h 16m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English



Ultimate Creature Design and Concept Course
Ultimate Creature Design and Concept Course
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 9.5 Hours | Lec: 40 | 3.70 GB
Genre: eLearning | Language: English
Become a master creature designer



In-App Purchases in Unity
In-App Purchases in Unity
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | Lec: 18 | 610 MB
Genre: eLearning | Language: English
Introduction to Unity IAP



Design Patterns Library
Design Patterns Library
MP4 | AVC 499kbps | English | 1024x768 | 15fps | 15h 01mins | AAC stereo 128kbps | 2.79 GB
Genre:



The Gnomon Workshop – Creature Modeling for Production
The Gnomon Workshop – Creature Modeling for Production
English | Size: 3.1GB
Category: Tutorial

In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation. He starts by analyzing the 2D sketch to get to know the character and breaks the design down into its basic parts. Inside ZBrush, Ben sketches out the character in 3D starting with the base body, continuing with the armour parts while he makes sure the model stays functional for animation. After preparing the final sculpt for export out of ZBrush, Ben gives an introduction into the modeling basics of Modo that are needed to rebuild the character for Sub-D. He starts with the re-topo of the head and body, then moves on to parts of the armor showing how a mix of the Modo retopology and regular modeling tools can be used to start rebuilding and finishing the armor plates.



Vilppu LanguageOfDrawing 04 Sketching Figures
Vilppu LanguageOfDrawing 04 Sketching Figures
English | Size: 695 MB
Category: Tutorial

I think Glenn Vilppu needs no introduction. It seems that the very first of his lectures. Glen Vilppu



The Gnomon Workshop – Creature Rigging for Production
The Gnomon Workshop – Creature Rigging for Production
English | Size: 6.0GB
Category: Tutorial

Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a lot of communication between the modeler, the rigger and, whenever possible, the animator. This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt’s tutorial “Creature Modeling for Production” to start generating the skeleton. The rig is set up in several components, divided by the limbs, and aims to create a fully functional body rig before the modeler is done creating a clean topology. The components make use of IK, FK and Spline-IK systems with blending where necessary.



3D Game Modeling & Animation With Blender
3D Game Modeling & Animation With Blender
English | Size: 6.7 GB
Category: Video Training

Create 3D models and 3D animation for games and engines like Unreal or Unity 3D



Vilppu Language Of Drawing 03 The Simplified Figure and Basic Structure DVDRip
Vilppu Language Of Drawing 03 The Simplified Figure and Basic Structure DVDRip
English | Size: 694 MB
Category: Tutorial

I think Glenn Vilppu needs no introduction. It seems that the very first of his lectures. Glen Vilppu